AI Insights · Timothy · April 2022
Top 5 Crime Games in France in Q1 2022
In the first quarter of 2022, crime games showed varied performance in France. Notable trends include fluctuating downloads and active users, with some apps experiencing significant revenue growth.
In the first quarter of 2022, crime games captured the attention of French mobile users with varied success. Here, we analyze the performance of the top five crime games on a unified platform, drawing insights from Sensor Tower data.
Airport Security by Kwalee Ltd witnessed a notable increase in weekly downloads, peaking at 154K in mid-February, before gradually declining to around 65K by the end of March. Weekly revenue showed a significant rise from $34 in early February to approximately $271 by the third week of the same month, before stabilizing around $200. Active users also surged, reaching a peak of 193K in the week of February 21, before tapering off to approximately 97K by the end of March.
Thief Puzzle: to pass a level from TapNation had a stable performance in terms of weekly downloads, starting the quarter with around 27K and gradually decreasing to 13K by the end of March. Revenue for this app remained minimal but showed a slight increase to $6 in the last week of March. Active users followed a similar downward trend, starting at 79K and ending the quarter at approximately 50K.
Prison Break Jail Prison Escap by Game Zee experienced fluctuations in weekly downloads, peaking at 21K in early February but dropping to 7.8K by the end of March. The app's weekly revenue saw a modest increase, with a notable peak of $116 in mid-February. Active users saw a decline, starting the quarter at 13K and ending at around 8.3K.
Tiny Room Stories Town Mystery from Kiary Games ltd showed consistent revenue performance, averaging around $400 weekly with minor fluctuations. Downloads peaked at 16K in late January and gradually decreased to about 7.5K by the end of March. Active users followed a similar pattern, peaking at 27K in early February and settling around 13.5K by the end of the quarter.
The Grand Mafia by Phantix Games maintained a steady revenue stream, peaking at $108K at the end of February. Weekly downloads showed a decline from 12K in late December to approximately 8.2K by the end of March. Active users remained relatively stable, fluctuating slightly around the 70K mark throughout the quarter.
For more insights and detailed data on the performance of these and other apps, visit Sensor Tower.